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Gaming / Game News

Phantom Blade Zero Sells Four Million Copies in 72 Hours

S-GAME's wuxia action game is Steam's biggest launch of 2026 by concurrent players, peaking at 833,921; the 4 million figure is the studio's own, with no platform split.

A PlayStation 5 controller. Phantom Blade Zero launched on PS5 and PC on October 29. (Osh33m, CC BY-SA 4.0)
Summary

Phantom Blade Zero sold more than four million copies in its first 72 hours, S-GAME announced, and peaked at 833,921 concurrent players on Steam.

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S-GAME announced on November 2 that Phantom Blade Zero sold more than four million copies in its first 72 hours on sale. [Phantom Blade Zero sells 4 million copies in 72 hours, the biggest Steam launch of the year so far — PESports, reporting S-GAME, Push Square and TechTimes] [Four million copies in 72 hours, and no word on where they sold — Daily Inference, reporting Eurogamer and SteamDB]

The wuxia action game launched October 29 on PlayStation 5 and PC at $59.99, digital only. The four-million total blends Steam, PS5 and Tencent's WeGame in China with no split published, so the independently checkable number is Steam's player peak. [Phantom Blade Zero sells 4 million copies in 72 hours, the biggest Steam launch of the year so far — PESports, reporting S-GAME, Push Square and TechTimes] [Four million copies in 72 hours, and no word on where they sold — Daily Inference, reporting Eurogamer and SteamDB]

That peak, from SteamDB data reported by Eurogamer and TechTimes, reached 833,921 concurrent players on November 1, up from 731,026 on October 30 and more than 400,000 within the first hour. It makes the game Steam's biggest launch of 2026 so far, ahead of Forza Horizon 6 and Resident Evil Requiem, and puts it in Steam's all-time top ten peaks. Alinea Analytics estimates about 4.3 million copies after five days across Steam and PlayStation and roughly $223 million in revenue; both figures are the firm's estimates, not the studio's. Reviewers have been kind: IGN scored it 9 out of 10 with an Editors' Choice badge. Physical PS5 editions are planned for 2027. [Phantom Blade Zero sells 4 million copies in 72 hours, the biggest Steam launch of the year so far — PESports, reporting S-GAME, Push Square and TechTimes] [Four million copies in 72 hours, and no word on where they sold — Daily Inference, reporting Eurogamer and SteamDB] [Phantom Blade Zero sells 4 million copies in 72 hours: what the numbers really mean — TrendzBetaGames, reporting Alinea Analytics]

The comparison the launch invites is Black Myth: Wukong, the previous Chinese action breakout, which sold 10 million copies in about three days in August 2024, peaked at 2.4 million concurrent Steam players and has passed 30 million copies since. Phantom Blade Zero is running at roughly half Wukong's opening pace, which for S-GAME is still a transformation: the Beijing studio's only prior game was a free-to-play side-scroller, Phantom Blade: Executioners, and Zero is its first full-priced console and PC release. Whether it holds depends on the tail Wukong built; the studio hasn't published a second sales figure, and the next milestone is S-GAME's to announce or skip. [Phantom Blade Zero sells 4 million copies in 72 hours, the biggest Steam launch of the year so far — PESports, reporting S-GAME, Push Square and TechTimes] [Four million copies in 72 hours, and no word on where they sold — Daily Inference, reporting Eurogamer and SteamDB]

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