BOMBANANA Passes Two Million Steam Sales, Adds Consoles
BOMBANANA!, the three-player co-op party game from Türkiye's Lefto Studio and publisher TARK Games, has sold two million copies on Steam since its September 2, 2026 launch, TARK said on November 13. It's out on PlayStation and Xbox consoles now, and its Roblox version has passed 20 million plays.
A three-player game about defusing bombs with incomplete information sold a million copies in 10 days, then doubled it in about two months.
BOMBANANA! has sold two million copies on Steam, publisher TARK Games said on November 13, 2026, doubling the milestone it hit in its first weeks on sale. The three-player co-op party game launched on Steam on September 2, 2026, and it's the first title TARK has published.
The game's setup explains the pace. Three players take the roles of three monkeys who are blind, deaf and mute, and each player holds different pieces of the information needed to defuse a bomb before the timer runs out. Nobody can finish a round alone, so the game runs on talking, and it doesn't work without it.
The first million came fast. TARK said in September that the game passed one million copies within its first 10 days on Steam, after more than one million wishlists and more than six million demo players before launch. The second million took about two months, which is the slower and more telling number: the game kept selling after its launch spike ended.
The audience isn't only on Steam. The game's official Roblox adaptation has passed 20 million plays, and TARK calls it the first Steam-native party game to launch a purpose-built version inside Roblox. A mobile version is still in preparation, the publisher says.
Consoles are the new part of the story. The game launched on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S alongside the two-million announcement, taking a PC breakout onto the platforms where party games usually live. TARK co-founder Ilker Ergen called Lefto Studio a trusted partner in the release and said this is only the beginning.
Lefto Studio is an independent developer based in Türkiye, and TARK Games, founded in Istanbul in 2025 by Ilker Ergen and Ibrahim Yildirim, describes itself as Türkiye's first venture-backed independent PC and console publisher. It says it has 10 titles in its pipeline, about half from studios outside Türkiye, and that it doesn't take equity in the studios it publishes.
The Roblox number needs its own yardstick. Twenty million plays isn't 20 million buyers; it's visits to a free adaptation inside a platform built for repeat play. It still matters for a party game, because it puts the game's name and format in front of an audience that mostly doesn't buy games on Steam, two months before the mobile version arrives.
TARK's model is part of the pitch. The publisher says it provides financing, production support, player research, marketing and creator relations, and that studios keep ownership of their companies. BOMBANANA! is its first release, so the two-million figure is also the publisher's proof that the model can ship a hit, not just sign one.
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A little more perspective.
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